Kinkei Dokuritsu is a local/ancient yaku. Local yakus are not part of the standard rules so they are special. Same for Kachou Fuugetsu and Beni Kujaku.
I think it's because kinkei dokuritsu is a very specific yaku, unlike the other two. You need to call 4 pon, then win with a single-wait 1-sou so it's harder, and easier to counter (that why in the chapter they said that ron with it is a one-time thing, the odd is low, considering that 3 1-sou lefts other players might keep it, it stuck in the dora zone, or it already been discarded)
For Kachou Fuugetsu you can win with ANY of the four symbols tile (1-pin, 5-pin, 1-sou, any wind tile) and even the left-over pair, so you don't gave any limit and can even bait your opponent for a Ron For Beni Kujaku yes it's hard too cause your winning tile can only 1,5,7,9-sou and Chun but that still a better wait than a single wait. And also, calling 4 pon is also a hard condition 'cause if you called 2 or 3 times, other players can easilly tell that you aim for a Toitoi hand and stop allowing you to call (and again, that is why Kounoura asks Manami (and Hayari) "why the hell did you let her call twice") P/s: Kounoura said Hayari is fine, that mean the last 2 pon (1-pin and Haku) came from Manami
Discard "an early 9-sou" and "a Ton in a Nan turn" are not misplay so Hayari is ok, but "1-pin" and "a live Haku" AFTER 2 call is definitely bad (i think the haku has to be live)
Just noticed that Ritz really likes local yakus. Winning a haitei with a 1-pin like Amae did is a local yaku, and a chankan with the 2-sou apparently is one as well.
Thanks for your translation. BTW, What is the significance of "Kinkei Dokuritsu"?
ReplyDeleteA golden rooster standing on its own.
DeleteI meant, what is so special about it? Why did they feel need to specially mention it? How is it different from other winning hand?
DeleteKinkei Dokuritsu is a local/ancient yaku. Local yakus are not part of the standard rules so they are special.
DeleteSame for Kachou Fuugetsu and Beni Kujaku.
I think it's because kinkei dokuritsu is a very specific yaku, unlike the other two. You need to call 4 pon, then win with a single-wait 1-sou so it's harder, and easier to counter (that why in the chapter they said that ron with it is a one-time thing, the odd is low, considering that 3 1-sou lefts other players might keep it, it stuck in the dora zone, or it already been discarded)
DeleteFor Kachou Fuugetsu you can win with ANY of the four symbols tile (1-pin, 5-pin, 1-sou, any wind tile) and even the left-over pair, so you don't gave any limit and can even bait your opponent for a Ron
DeleteFor Beni Kujaku yes it's hard too cause your winning tile can only 1,5,7,9-sou and Chun but that still a better wait than a single wait.
And also, calling 4 pon is also a hard condition 'cause if you called 2 or 3 times, other players can easilly tell that you aim for a Toitoi hand and stop allowing you to call (and again, that is why Kounoura asks Manami (and Hayari) "why the hell did you let her call twice")
P/s: Kounoura said Hayari is fine, that mean the last 2 pon (1-pin and Haku) came from Manami
Discard "an early 9-sou" and "a Ton in a Nan turn" are not misplay so Hayari is ok, but "1-pin" and "a live Haku" AFTER 2 call is definitely bad (i think the haku has to be live)
Delete@above you can see the last haku pon was from hayari due to the shape. kounoura doesn't blame hayari likely cuz she's a kid lol
DeleteJust noticed that Ritz really likes local yakus. Winning a haitei with a 1-pin like Amae did is a local yaku, and a chankan with the 2-sou apparently is one as well.
ReplyDeleteLocal yakus make the win feel more special.
DeleteThx for translations!
ReplyDelete